Temple Run game may is a 3D endless running computer game developed and published by Imangi Studios. The player controls an explorer who has obtained an ancient relic and is running from evil demon monkeys who are chasing him. the sport was initially released for iOS devices on August 4, 2011, and later ported to Android systems and Windows Phone 8.
The game was a billboard success with positive reviews from critics. The success of the sport led to a sequel Temple Run 2. Collaborations with Disney to make Temple Run: Brave and Temple Run: Oz and a 3rd spin-off in development by Scopely titled, Temple Run: Treasure Hunters is a match-three computer game. Temple Run game also received activity books and a parlor game, with Warner Bros. Studios talking with Imangi Studios of a possible film adaptation. The success of the sport also inspired many similar games that take their own twist but also copycat games that replicate the Temple Run gameplay and iconic brand of the first
The addictive mega-hit Temple Run game is now out for Android! all of your friends are playing it – are you able to beat their high scores?!
You’ve stolen the cursed idol from the temple, and now you’ve got to run your life to flee the Evil Demon Monkeys nipping at your heels. Test your reflexes as you race down ancient temple walls and along sheer cliffs. Swipe to show, jump and slide to avoid obstacles, collect coins and buy power-ups, unlock new characters, and see how far you’ll run!
“In every treasure hunting adventure movie there’s one scene during which the plucky hero finally gets his hands on the treasure on the other hand has got to navigate a maze of booby traps so as to urge out alive. Temple Run is that this scene and zip else. And it’s amazing.” – SlideToPlay.com
★ “Most thrilling and fun run during a while, possibly ever.” – TheAppera.com
★ “A fast and frenzied experience.” – IGN.com
★ “Very addicting… definitely a really different run .” – Appolicious.com
★ Voted by TouchArcade Forums as Game of the Week
★ one among TouchArcade’s Best Games of the Month
★ Over 50 MILLION players worldwide!
Apple Apps Store
* Simple swipe and tilt controls that are easy to use and just feel right
* Level up your character and use crazy powerups
* Original 3D running mechanic combining turning, jumping, sliding and tilting – the first of its kind!
* Play as 7 different characters!
* Game Center Leaderboards and Achievements to compete with your friends
* Incredibly fun, just one more time, endless gameplay!
In Temple Run game, the player controls either Guy Dangerous, an explorer, Scarlett Fox, an escape artist, Barry Bones, a city cop, Karma Lee, the fastest runner within the Far East, Montana Smith, the “second greatest explorer ever” (referring to Indiana Jones being the best explorer), Francisco Montoya, a Spanish conquistador, or Zack Wonder, a football star.
The character chosen will start an adventure to hunt an ancient and valuable golden idol from an Aztec temple. they’re going to not realize that the temple is inhabited by a family of demonic monkeys who want to devour them.
because the game is an endless runner, there’s without stopping to the temple; the player plays until the character collides into an outsized obstacle, falls into the water, or is overtaken by the demon monkeys.
While the character is running, the player can swipe left or right to maneuver the character to either side of the screen to gather coins and/or avoid obstacles.
There are three sorts of coins to be found while the character is running: gold, red, and blue. A gold coin will only add one coin to the player’s total number of coins. Red coins are worth two coins, while blue coins are worth three.
The coins are often wont to buy then upgrade power-ups and/or other characters.
Coins also can be bought by the player through in-app purchases with payments of actual money. When the player must turn left or right, the touchscreen is often swiped within the corresponding direction.
If the player wishes to leap over an object, the screen is often swiped upwards; if the player wishes to slip under an object, the screen is often swiped downwards.
Temple Run was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov. the sport took a complete of 4 months to develop.
Development began after the financial failure of Imangi Studio’s previous game, Max Adventure, and used that game to prototype Temple Run’s controls. Imangi Studios wanted to form a fast game with simpler controls in contrast to Max Adventure’s dual analog controls.
Keith started the primary prototype by making a game where the character is usually running and may be controlled by rotating the environment from a top-down perspective.
this concept was scrapped thanks to causing extreme dizziness during testing. to repair the matter, constraints were added in order that players can only make 90° turns and perspective be fixed behind the character.
When it came to the game’s aesthetics, multiple ideas were conceptualized but ultimately settled for the character to running on a pathway resembling the good Wall of China or Aztec temple. After the temple design was solidified,
Imangi Studios questioned the player character’s motivation for constantly running with no breaks and came up with the thought of getting something chasing him. Imangi Studios originally had the aliens from Max Adventure as placeholders.
Kiril created the planning of evil demon monkeys and gave them skull masks thanks to his desire of adding skulls in games he’s involved in.
Natalia initially didn’t like having evil demon monkeys chasing the player character and located them terrifying. Keith and Kiril,
however, liked the evil demon monkeys and convinced Natalia to stay within the final product. Natalia later admitted that they were right which added immediacy and adrenaline. The coin and gem mechanic was originally different colored gems where the player would receive different bonus counting on what combination of gems were obtained, almost like hand rankings but was proven too difficult to realize and was scrapped.
Natalia mentioned coins and Gems were particularly frustrating to feature into the sport that at one point was removed during development, but were added back thanks to the team missing them.
The game was released on the App Store on August 4, 2011. the sport was originally for 99 cents to download but was switched to freemium before December 2011. After the discharge of its sequel Temple Run 2, the sport renamed to Temple Run game: Classic.
On January 12, 2012, Imangi Studios announced on the Temple Run Facebook page that the sport would be released for the Android platform in February. the sport was released on Google Play on March 27, 2012, a month later than expected. As Temple Run was originally released with a custom, flexible engine on iOS,
there have been some difficulties when it had been ported to Android, primarily associated with the utilization of the Unity game engine. the sport frequently crashed,
occasionally caused devices to overheat, and drained battery life extremely quickly. This led to generally unfavorable reviews. On March 27, 2013, the sport was released for Windows Phone 8. An Arcade version was developed by Coastal Amusements and released in 2012. The arcade version was discontinued a while after.
Temple Run game has been generally well-received. The iOS version holds an aggregate score of 80 out of 100 on Metacritic supported 10 reviews. Phillip Levin of 148Apps praised the gameplay
but criticizing the backgrounds; “my big qualm with Temple Run lies within the incontrovertible fact that the bulk of the game’s scenery looks an equivalent. Yeah, the scenery does change here and there, but most of the time, gamers are running through ruined, temple pathways that look consistently an equivalent.
It all starts to blur together after a short time .” AppSpy’s Andrew Nesvadba was more impressed, writing “Temple Run tightens up and polishes the endless-runner for the 3rd dimension, giving players a singular and fun challenge that controls sort of a dream.
“TouchArcade’s Nissa Campbell praising its move faraway from the “one-button jumping control system” of most endless runners, also because the game’s milieu; “Any endless runner well worth the name will offer you high-tension situations which “one more time” compulsion.
But Temple Run game is perhaps the sole one that also causes you to desire a daring archaeologist with a penchant for deadly situations.
Gamezebo’s Art Green called it “an instant iPhone classic,” and writing “addictive doesn’t even accurately describe the sport. Enthralling gameplay because the game accelerates.
Objectives add goals that keep you playing.” Slide to Play’s Andrew Webster praised the upgrade system, 3D graphics, and controls, concluding “Even if you think that you’re disgusted automatic runners, Temple Run proves there’s still much life left within the genre. It matches the sheer thrill and intensity of Canabalt,
but with a totally new theme and perspective. We’ve all wanted to be Indiana Jones at some point, and now’s your chance.”
IGN’s Justin Davis praised the game’s depth and upgrade system, which he felt distinguished it from other endless runners, like Canabalt and Robot Unicorn Attack.
He concluded that the “Temple Run game may be a fast and frenzied iPhone experience. the mixture of swiping and tilt controls give each session a frantic feeling Gamers craving a replacement iOS time waster should give Temple Run an extended look.”
PC Magazine’s Laarni Almendrala Ragaza called the initial Android version “crisp”, with “snappy” navigation. They also included it in their “Mobile Apps to stay Kids Happy” list.